Chapter 4: Arcology CQ-6
Phoenix II —FAQ (IOS)
BOOKMARK
FAQ (IOS) by light_rock_zz
Version: 5.3 | Updated: 07/29/2025
FAQ of the Month Winner: January 2020 | Highest Rated Guide
Campaign
Chapter 4: Arcology CQ-6
Details of Campaign Missions in Arcology CQ-6 | |||
---|---|---|---|
Campaign Mission #11 | Campaign Mission #12 | Campaign Mission #13 | Campaign Mission #14 |
WARNING! This section is VERY spoiler heavy. Read on at your own risk.
Total Credit Earnings from Chapter 4 is:
- ¢840 if your account is started before Mid June 2025
- ¢820 if your account is started after Mid June 2025
Trivia 1: You can spot some Sinister Ravens lying around in the background of Arcology CQ-6, which only appear in the campaign.
Campaign Mission #11
Mission Description: As you emerge in Invader space, you discover the true extent of their capabilities…
Mission Intel:
Invader Notes:
- Pellet Spinners (Both Spiral & Lane) do NOT appear.
Total Reward for Completion: (4 Acts) × (4 Waves each) × ¢5 = ¢80
Video Walkthrough:
Wave Layout
Wave 1 | Wave 2 | Wave 3 | Wave 4 | |
---|---|---|---|---|
Act 1 | ![]() | ![]() | ![]() | ![]() |
Act 2 | ![]() | ![]() | ![]() | ![]() |
Act 3 | ![]() | ![]() | ![]() | ![]() |
Act 4 | ![]() | ![]() | ![]() | ![]() |
NPC Giving Transmission | Condition | Transmission |
---|---|---|
Operator Mian | Pre-Mission | Woah, the Invaders have never made contact before! I used their signal to locate you. |
No time to rest, you jumped out in Invader territory! | ||
Captain Merrick | Pre-Mission | This was one of the first sectors we lost. It's been in their hands for a long time. They won't expect you to take a look around. |
Mission Start | These jungles used to house all kinds of facilities. Find out what's left of them. | |
Operator Mian | Clear Wave 3-4 (A full screen scan occurs) | We'll perform a scan while you are here. Heads up, more Invaders incoming! |
Captain Merrick | Mission Complete | Phenomenal job! Many facilities look operational, Invader ships have been spotted near them. |
Post Mission | Let's move before they send reinforcements. |
Campaign Mission #12
Mission Description: While exploring the Invader facilities, fierce opposition threatens your mission…
Mission Intel:
Invader Notes:
- Pellet Spinners (Both Spiral & Lane) do NOT appear.
- One Dart Spinner appears in Wave 4-3.
Total Reward for Completion: (4 Acts) × (4 Waves each) × ¢5 = ¢80
Video Walkthrough to earn Firi Games Time Beaten badge:
Wave Layout
Wave 1 | Wave 2 | Wave 3 | Wave 4 | |
---|---|---|---|---|
Act 1 | ![]() | ![]() | ![]() | ![]() |
Act 2 | ![]() | ![]() | ![]() | ![]() |
Act 3 | ![]() | ![]() | ![]() | ![]() |
Act 4 | ![]() | ![]() | ![]() | ![]() |
NPC Giving Transmission | Condition | Transmission |
---|---|---|
Captain Merrick | Pre-Mission | This looks like their staging area for the recent wave of attacks. |
Mission Start | The ships look unguarded. See what else you can uncover. | |
Clear Wave 3-4 | Clear out those Invader patrols and let's take a closer look. | |
Mission Complete | Look at these ships! I wonder, if you can take one for a ride? | |
Get down there and steal one! | ||
Post Mission | Amazing! You made it into their cockpit? Let’s see if you can fly it! |
Campaign Mission #13
Mission Description: Behind enemy lines, you see a rare opportunity to fly one of their ships…
Invader Notes:
- The Sparrows
in Waves 1-1, 1-2 & 1-3 are special. They are equipped with an empty weaponry that doesn't fire anything. However, you can still die by turret collision if your ship core goes over these empty turrets on the Sparrows.
- Pellet Spinners (Both Spiral & Lane) do NOT appear.
- Cone Lasers and Speed Lasers do NOT appear.
Total Reward for Completion: (4 Acts) × (4 Waves each) × ¢5 = ¢80
Special Notes: You can only use the provided Captured Raven (pictured below) to clear this mission.
Here’s the description given to this ship by the game. Well, not so mysterious after all, after looking at the details of this ship below.
This invader ship you captured remains a mystery.
Main Weapon
High Impact, 20 DPS
- Cannon has Perfect Tracking
(Rotation Speed = 200) that locks on to an Invader mount point until the Invader is destroyed. (Stays locked on to turret mount even if turret is destroyed.)
- Shoots out 3 consecutive non-homing & projectiles with a speed
of 262.5 (Slow), projectile hit circle radius of 4, and a Rate of Fire
of 0.12s that travel in straight lines. Has a Reload Time
of 0.35s.
Aura
Invader Shield.
- Works like a 360° Phalanx
. Breaks after 26 Bullets / 2.08s per laser are absorbed.
- Invader bullets fired inside the shield can still hit you, but will be absorbed if they hit the inside of the shield.
- It takes 60 energy to deploy the shield (like Phalanx
). Any further energy collected beyond that is disregarded until the shield is deployed.
- Has a Fade Out / Invulnerability Time of 0.3s after depleted, just like Phalanx
.
Zen
Charges a tracking laser, which works similar to the Tracking Minigun.
- Base Charge Time
is 1.8s
- The Total Duration
of the laser is 3.0s
- The DPS is 50, so the total damage
is 150
- Charge Time Increase
is +2.0s
- Time to recover 1 charge
is 4s (−0.5s per sec)
Video Walkthrough to earn Firi Games Time Beaten badge:
Wave Layout
Wave 1 | Wave 2 | Wave 3 | Wave 4 | |
---|---|---|---|---|
Act 1 | ![]() | ![]() | ![]() | ![]() |
Act 2 | ![]() | ![]() | ![]() | ![]() |
Act 3 | ![]() | ![]() | ![]() | ![]() |
Act 4 | ![]() | ![]() | ![]() | ![]() |
NPC Giving Transmission | Condition | Transmission |
---|---|---|
Captain Merrick | Pre-Mission | Try to launch in the stolen Invader ship. If anyone can fly that thing, it's you! |
Mission Start | Alright it's up and running! If you're lucky they might not even shoot at you! | |
Instructor Crubbs | Mission Start | Looks like it's fully decked out. You will need to figure out how it works. Good luck. |
Captain Merrick | Clear Wave 1-4 | The jig is up! Blast your way out of there! |
Clear Wave 3-4 | Good job so far, [Rank]. Stand by for an incoming transmission. | |
Commander Khier | Clear Wave 3-4 | [Rank], this is Commander Khier. Bring that ship home in one piece. |
Post Mission | Well done, pilot. You've presented us with a unique opportunity. I'll brief you on your next mission. |
Trivia 2: The Captured Raven ship has actually been made ready for use since May 2017 according to the devs. The devs even experimented with making a Captured Vulture, although development never got far enough. However, the Captured Raven was removed from the update back then since they did not want to commit to the concept. This ship was supposed to have the same Invader hit circles as a Sinister Raven as well as a sizeable health that allowed it to survive a few hits. Its Aura was supposed to be Repair Nanites, which allowed it to recover health, while the Zen was the same as the one implemented today. However, the concept didn't work out great and was cancelled back then.
Here's an exclusive development footage (dated May 19, 2017) kindly provided by the devs on early gameplay of this ship, including the use of the Repair Nanites Aura.
Trivia 3: Interestingly, if you look carefully at the shape of the Invader Shield deployed as shown below, it follows the shape of an Assault Raven, instead of a Sinister Raven that you are piloting.
Campaign Mission #14
Mission Description: Armed with an Invader ship, you venture once more into enemy territory…
Invader Notes:
- Pellet Spinners (Both Spiral & Lane) do NOT appear.
- Cone Lasers and Speed Lasers do NOT appear.
- Laser MIRVs only appear in:
- Wave 3-4, if your account is started before Mid June 2025
- Waves 4-2 & 4-4, if your account is started after Mid June 2025
Special Notes:
- You can only use the provided Captured Raven to clear this mission. The details of this ship are already detailed in Campaign Mission #13.
- It matters if you started your account before or after Mid June 2025. If you have started your account before Mid June 2025, there is NO way to have the existing account play the shorter, easier and newer Campaign Mission 14.
- The order of transmissions is the same for both the older and newer Campaign Mission 14 because there are no transmissions given at Act 5 anyway.
Total Reward for Completion:
- (5 Acts) × (4 Waves each) × ¢5 + (¢500 from Supply Drop) = ¢600 if your account is started before Mid June 2025
- (4 Acts) × (4 Waves each) × ¢5 + (¢500 from Supply Drop) = ¢580 if your account is started after Mid June 2025
Video Walkthrough to earn Firi Games Time Beaten badge:
If your account is started before Mid June 2025 If your account is started after Mid June 2025
Wave Layout (If your account is started before Mid June 2025)
Wave 1 | Wave 2 | Wave 3 | Wave 4 | |
---|---|---|---|---|
Act 1 | ![]() | ![]() | ![]() | ![]() |
Act 2 | ![]() | ![]() | ![]() | ![]() |
Act 3 | ![]() | ![]() | ![]() | ![]() |
Act 4 | ![]() | ![]() | ![]() | ![]() |
Act 5 | ![]() | ![]() | ![]() | ![]() |
Wave Layout (If your account is started after Mid June 2025)
Wave 1 | Wave 2 | Wave 3 | Wave 4 | |
---|---|---|---|---|
Act 1 | ![]() | ![]() | ![]() | ![]() |
Act 2 | ![]() | ![]() | ![]() | ![]() |
Act 3 | ![]() | ![]() | ![]() | ![]() |
Act 4 | ![]() | ![]() | ![]() | ![]() |
NPC Giving Transmission | Condition | Transmission |
---|---|---|
Commander Khier | Pre-Mission | This ship is still linked to their systems. We must exploit that. |
Your mission is to fly near the facilities to gather as much data as we can find. | ||
Operator Mian | Mission Start | Focus on flying that ship, I will set up the connection to see what we can get. |
Clear Wave 3-2 (A blue uplink is now attached to your ship which comes from a fixed location offscreen) | Communication uplink established! | |
Clear Wave 3-4 | It's working, I'm receiving a lot of data! | |
Commander Khier | Mission Complete | We've learned a great deal today. Excellent work with that ship, [Rank]. |
Special Operations will take the ship from here for further analysis. | ||
Post Mission | You handled that well [Rank]. You've earned this. | |
Post Supply Drop (You will receive ¢500) | Among the data, we've found references to Ceres Major. We're sending you there next. |